Craft Cms 3 Upload to Specfic Folder Plugin

Andrew Welch · Insights · #craftcms #devops #security

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Hardening Craft CMS Permissions

An impor­tant part of hard­en­ing Arts and crafts CMS from a secu­ri­ty point of view is go­ting the file per­mis­sions correct

Security

Update: This arti­cle has been updat­ed to cov­er both Arts and crafts CMS two.10 and Craft CMS iii.x

Part of difficult­en­ing Craft CMS is ensur­ing that the file per­mis­sions are as strict equally pos­si­ble, while still permit­ing for the prop­er func­tion­ing of Craft CMS itself. File per­mis­sions are only one part of the larg­er dis­cus­sion of Secur­ing Craft.

We desire the web­serv­er to exist able to write to spe­cif­ic direc­to­ries so that things similar nugget upload­ing works, but we don't want the web­serv­er to be able to mod­i­fy things that information technology should­n't. If a secu­ri­ty exploit hap­pens, we want to mit­i­gate and con­tain the dam­historic period as much equally pos­si­ble. Addi­tion­al­ly, prop­er per­mis­sions are need­ed for Arts and crafts CMS to even work.

Before we become into the nit­ty grit­ty, let's review Unix file permissions.

Link Unix File Permissions Primer

Here is an info­graph­ic show­ing Unix file permissions:

With stan­dard Unix POSIX per­mis­sions, every file/​directory has dif­fer­ent per­mis­sions for the file owner, thouroup, and all (every­one else). So for exam­ple, the owner of the file might be able to read &write it, users in the file'south group file might only be able to read it, and all oth­er users might not be able to access information technology at all.

You don't need to know the gory details, but hither's how the per­mis­sions are expressed numerically:

Unix file per­mis­sions expressed numerically

For for test­ple, this file:

                -rw-r--r--  1 admin nginx     9275 Nov 18 17:50 gulpfile.js              

…is write­able & read­able past the owner admin, just can only be read by the user in the group nginx, and all oth­ers sim­i­lar­ly can just read it. No one tin can eastwardxecute information technology (run it as a script or oth­er exe­cutable bina­ry). Expressed numer­i­cal­ly, the per­mis­sions would exist 644.

Hither's a direc­to­ry with sim­i­lar permissions:

                drwxr-xr-10 12 admin nginx     4096 Nov xviii 18:21 public              

You'll find that the execute per­mis­sion is set up for the direc­to­ry owner, group, and all oth­ers. The x flag for direc­to­ries sim­ply means that those with per­mis­sion tin can list the files in that direc­to­ry. Expressed numer­i­cal­ly, the per­mis­sions would be 755.

Link A Permissions Strategy for Craft CMS

However with me? Okay, great. At present let's look at how we might apply this knowl­border to Craft CMS per­mis­sions and then that our Craft install is secure, only still func­tions properly.

The owner of our entire Craft CMS install should exist a user oth­er than the web­serv­er user. It might be the admin account, information technology might exist the user business relationship you lot access the serv­er with, or it might be forge if you're using serv­er pro­half dozen­sion­ing soft­ware like Lar­avel Forge.

The owner should be the only user that is able to write to every file in your Arts and crafts CMS install.

The chiliadroup of our entire Craft CMS install should be the web­serv­er group. Nosotros permit it to read any of the files in our Craft install and so that it can serve upwards our web­site, merely it tin can only write to a few spe­cif­ic directories.

Final­ly, all oth­er users can only read the files in our Craft install. If you're existent­ly para­noid, you could dis­al­low even read­ing, but it seems a scrap overkill unless you're using a shared host­ing envi­ron­ment (which you real­ly should­northward't be these days).

Noth­ing in our Craft CMS install (oth­er than direc­to­ries, and any shell scripts you might be using) needs to be executable. This is because .php files aren't actu­al­ly exe­cut­ed, they are read in and parsed by either php or php-fpm.

Craft CMS 2.x and Craft CMS 3.ten both have very sim­i­lar per­mis­sions crave­ments, only the fold­er struc­ture is slight­ly dif­fer­ent. Check out the Set­ting up a New Arts and crafts CMS iii Project arti­cle for details on the differences.

Link Arts and crafts CMS 2.ten Permissions

The web­serv­er group needs to be able to write to:

  • craft/storage for Craft's nor­mal performance
  • Any des­ig­nat­ed asset direc­to­ries, so that the customer can upload images & oth­er assets

That's information technology! The Installing Craft CMS 2.ten Instruc­tions land that the web­serv­er also needs to be able to write to craft/config and arts and crafts/app, how­ev­er write access to arts and crafts/config is just demand­ed to install the license.central file, and write access to craft/app is only need­ed to allow for one-click updates.

Instead, I rec­om­mend that you install the license.primal file in local dev, and use what­ev­er deploy­ment tool you employ to button it to your staging and alive pro­duc­tion servers. Sim­i­lar­ly, I rec­om­mend that you update & test whatsoever Craft CMS updates in local dev, then button them to staging and live pro­duc­tion. So dis­able ane-click updates on staging and live pro­duc­tion by adding this to your craft/config/full general.php file:

                'allowAutoUpdates' => imitation,              

Aye, auto-updates are con­ve­nient; and you can withal do them in local dev. But we existent­ly desire a way to test updates earlier deploy­ing them to live pro­duc­tion. And giv­ing the web­serv­er write access to the craft/app and arts and crafts/config direc­to­ries poten­tial­ly allows some as-even so-undis­cov­ered exploit to practice bad things to our website.

If y'all pre­fer or require that craft/app and craft/config are write­able, that'due south fine. Merely become into information technology with optics wide open up.

Link Craft CMS 3.ten Permissions

The web­serv­er group needs to be able to write to the fol­low­ing directories:

  • storage/ — for Craft'south nor­mal operation
  • vendor/ — this is where Com­pos­er puts its PHP pack­ages for your project
  • spider web/cpresources/ — this is a cache direc­to­ry for AdminCP resources
  • Any des­ig­nat­ed asset direc­to­ries, so that the client tin upload images & oth­er assets

Then due to Craft CMS 3 using Com­pos­er, it also needs to be able to write to a few spe­cif­ic files as well:

  • .env — for your envi­ron­ment-spe­cif­ic vari­ables like pass­words, etc.
  • composer.json — a list of Com­pos­er pack­ages that your project requires
  • composer.lock — a list of Com­pos­er pack­ages that are installed
  • config/license.key — your Arts and crafts CMS 3 license file

That's it! You tin check out the Craft CMS 3 Instal­la­tion Instruc­tions in more depth if you like. I con­tin­ue to rec­om­mend that you don't permit updates to be done on live pro­duc­tion or stag­ing servers, via the fol­low­ing in your config/full general.php file:

This is cov­ered in-depth in the Set­ting up a New Craft CMS three Project arti­cle, but the basic premise is that we update and test in local devel­op­ment, and once nosotros know every­matter works, we deploy the updates to live pro­duc­tion and/​or staging.

Link Shell Scripts to Make it Elementary!

Don't wor­ry, you're not going to take to do all of this by hand. I've cre­at­ed some handy arts and crafts-scripts shell scripts to brand set up­ting Craft CMS install per­mis­sions easy. To use them, you'll demand to do the following:

  1. Downward­load or clone the arts and crafts-scripts git repo
  2. Re-create the scripts fold­er into the root direc­to­ry of your Craft CMS projection
  3. Dupli­cate the example.env.sh file, and rename it to .env.sh
  4. Add .env.sh to your .gitignore file
  5. And then open up the .env.sh file into your favorite edi­tor, and supersede REPLACE_ME with the appro­pri­ate settings.

At that place are a num­ber of set­tings in this .env.sh file, only nosotros only need to con­cern our­selves with the fol­low­ing for set­ting file permissions:

                # Local path constants; paths should always have a abaft / LOCAL_ROOT_PATH="REPLACE_ME" LOCAL_ASSETS_PATH=$LOCAL_ROOT_PATH"REPLACE_ME"  # Local user & group that should own the Craft CMS install LOCAL_CHOWN_USER="admin" LOCAL_CHOWN_GROUP="apache"  # Local directories that should be writeable by the $CHOWN_GROUP LOCAL_WRITEABLE_DIRS=(                 "craft/storage"                 "public/assets"                 )              

LOCAL_ROOT_PATH is the absolute path to the root of your local Craft install, with a trail­ing / afterwards it.

LOCAL_ASSETS_PATH is the path to your assets direc­to­ries rel­a­tive to LOCAL_ROOT_PATH, with a trail­ing / afterwards it.

LOCAL_CHOWN_USER is the local user that is the owner of your entire Arts and crafts install, equally dis­cussed previously.

LOCAL_CHOWN_GROUP is the local web­serv­er group, usu­al­ly either nginx or apache.

LOCAL_WRITEABLE_DIRS is a quot­ed list of direc­to­ries rel­a­tive to LOCAL_ROOT_PATH that should be write­able by your webserver.

And so for test­ple, here's what function of my .env.sh looks like for this webserver:

                # The path of the `arts and crafts` folder, relative to the root path; paths should always have a trailing / GLOBAL_CRAFT_PATH="craft/"  # Local path constants; paths should ever take a trailing / LOCAL_ROOT_PATH="/home/forge/nystudio107.com/" LOCAL_ASSETS_PATH=$LOCAL_ROOT_PATH"public/img/"  # Local user & group that should own the Arts and crafts CMS install LOCAL_CHOWN_USER="forge" LOCAL_CHOWN_GROUP="forge"  # Local directories relative to LOCAL_ROOT_PATH that should be writeable past the $CHOWN_GROUP LOCAL_WRITEABLE_DIRS=(                 "${GLOBAL_CRAFT_PATH}storage"                 "public/avails"                 )              

The rea­son that both the owner and the group are both forge is because there is both aforge user, and aforge group when using Lar­avel Forge.

Y'all might won­der why all of this is in a .env.sh file, rather than in the script itself. The rea­son is and then that the same scripts can be used in mul­ti­ple envi­ron­ments such as local dev, staging, and live pro­duc­tion with­out modern­i­fi­ca­tion. We merely cre­ate a .env.sh file in each envi­ron­ment, and keep it out of our git repo via .gitignore.

Tan­gent: For a more in-depth dis­cus­sion of mul­ti­ple envi­ron­ments, check out the Mul­ti-Envi­ron­ment Con­fig for Arts and crafts CMS article.

Alright, at present that we take our .env.sh all filled out, to set our file per­mis­sions we merely ssh into our serv­er, cd to the scripts direc­to­ry, and blazon:

That's it! If it com­plains about per­mis­sion errors, you might demand to type sudo ./set_perms.sh instead (and you will demand to blazon your sudo pass­give-and-take to cosign).

For the curi­ous, here's what the script looks like:

                #!/bin/bash  # Set up Permissions # # Prepare the proper, hardened permissions for an install # # @author    nystudio107 # @copyright Copyright (c) 2017 nystudio107 # @link      https://nystudio107.com/ # @packet   arts and crafts-scripts # @since     1.1.0 # @license   MIT  # Go the directory of the currently executing script DIR="$(dirname "${BASH_SOURCE[0]}")"  # Include files INCLUDE_FILES=(             "common/defaults.sh"             ".env.sh"             "common/common_env.sh"             ) for INCLUDE_FILE in "${INCLUDE_FILES[@]}" do     if [ -f "${DIR}/${INCLUDE_FILE}" ]     so         source "${DIR}/${INCLUDE_FILE}"     else         echo 'File "${DIR}/${INCLUDE_FILE}" is missing, aborting.'         exit 1     fi washed  # The permissions for all files & directories in the Craft CMS install GLOBAL_DIR_PERMS=755     # `-rwxr-xr-x` GLOBAL_FILE_PERMS=644    # `-rw-r--r--`  # The permissions for files & directories that need to be writeable WRITEABLE_DIR_PERMS=775  # `-rwxrwxr-x` WRITEABLE_FILE_PERMS=664 # `-rw-rw-r--`  # Set up project permissions repeat "Setting base of operations permissions for the project ${LOCAL_ROOT_PATH}" chown -R ${LOCAL_CHOWN_USER}:${LOCAL_CHOWN_GROUP} "${LOCAL_ROOT_PATH}" chmod -R ${GLOBAL_DIR_PERMS} "${LOCAL_ROOT_PATH}" find "${LOCAL_ROOT_PATH}" -blazon f ! -proper noun "*.sh" -exec chmod $GLOBAL_FILE_PERMS {} \;  for DIR in ${LOCAL_WRITEABLE_DIRS[@]}     practice         FULLPATH=${LOCAL_ROOT_PATH}${DIR}         if [ -d "${FULLPATH}" ]         so             echo "Fixing permissions for ${FULLPATH}"             chmod -R $WRITEABLE_DIR_PERMS "${FULLPATH}"             find "${FULLPATH}" -type f ! -name "*.sh" -exec chmod $WRITEABLE_FILE_PERMS {} \;         else             echo "Creating directory ${FULLPATH}"             mkdir "${FULLPATH}"             chmod -R $WRITEABLE_DIR_PERMS "${FULLPATH}"         fi     done  # Normal go out exit 0              

Note that it will cre­ate any direc­to­ries you spec­i­fied in LOCAL_WRITEABLE_DIRS if they don't exist, which is handy because arts and crafts/storage, for instance, should ever exist exclud­ed from your git repo via .gitignore, but Craft won't func­tion unless it exists (and is writeable).

Once you take a .env.sh gear up for each envi­ron­ment, y'all tin set the per­mis­sions in each the verbal same way.

So grab arts and crafts-scripts and requite 'em a whirl. Now relax, and savor.

Link Permissions and Git

If you use git, and change file per­mis­sions on your remote serv­er, you may encounter git com­plain­ing about overwriting existing local changes when you lot try to deploy. This is because git con­sid­ers chang­ing the exe­cutable flag to be a change in the file, then information technology thinks you inverse the files on your serv­er (and the changes are not checked into your git repo).

To fix this, we only need to tell git to ignore per­mis­sion changes on the serv­er. You can modify the fileMode gear up­ting for git on your serv­er, telling information technology to ignore per­mis­sion changes of the files on the server:

                git config --global core.fileMode false              

See the git-con­fig human being page for details.

The oth­er fashion to fix this is to gear up the per­mis­sion using set_perms.sh in local dev, and and then check the files into your git repo. This will cause them to be saved with the cor­rect per­mis­sions in your git repo to brainstorm with.

The down­side to the lat­ter approach is that you lot must accept friction match­ing user/​groups in both local dev and on alive production.

alaimothessaft.blogspot.com

Source: https://nystudio107.com/blog/hardening-craft-cms-permissions

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